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Showing posts from October, 2023

Visual Language: Week Six - Summary of Unit

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Visual Language: Week Six - Summary of Unit Throughout this unit I have experimented with a multitude of visual language elements and principles to diversify my artwork and introduce thematic subtleties (primarily focused around the theme “error”) to create atmospheric and emotional depth to each of my pieces. This unit has helped me to understand the importance of VL elements and principles in every art form from illustration and typography to architectural design and cinematography. These elements and principles can be manipulated in numerous ways to create diverse effects within the artwork. Value can be used drastically to emphasise the contrast in shading, or it can be used in a more subdued manor to delicately symbolise balance between colour tones. Equally, the use of various textures can create a sense of harmony in a piece of artwork if these textures compliment each other, or conversely they can create a distorted movement in the piece by varying in scale and shape from one a

Visual Language: Week Five - Cinematography

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Oct 24th-28th - Cinematography: Moodboards and short movie For my final week in the Visual Language unit, I created a short movie with my peers to experiment with Cinematography: starting with creating moodboards to develop an initial idea, to finding a suitable location and capturing footage using a variety of shot types and camera angles, to editing the footage into one full piece. moodboard one In creating my first moodboard, I focused on the colours, lighting, and shot types I would like to achieve in my short film. To embrace the shorter length of the film, I was more inspired by long-held wide-shots that created a sense of strong emotion in a scene with practically no physical movement. These scenes conjured feelings of awkwardness, loneliness, isolation, and melancholy - due to the slow progression of the shots, as well as the setting encompassing most of the scene and the main subject only taking up one small area of the frame. moodboard two In my second moodboard I instead foc

Visual Language: Week Four - Typography Riso Prints

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 19th Oct - Typography Riso Prints As a response to my previous typography experiments, I created a series of Riso prints of the quote I reimagined in type. This response led to very mixed results. Two of the prints were fairly successful, but the third was a bit underwhelming. Pink and black Riso print For the first print, I decided to use black and pink ink as I felt this complimented the dark and dystopian origin of the quote. However, this print was the least impactful of the three. The pink didn't contrast well with the black, causing the values of the colours to appear flat and weakening the intensity of the pink. Pink and blue Riso print I used blue and pink for the second print. The blue helped to emphasise the contrast of the two colours, allowing the pink to stand out a lot more than the first print. However, I felt the piece became slightly unbalanced as both the blue and pink had very cold hue. Blue and yellow Riso print For my final print I decided to use blue and yell

Visual Language: Week Four - Typography Experiments

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  18th Oct - Typography Experiments As a response to my research on Typography, I decided to create a series of fonts based on a quote from the anime feature length film "Ghost in the Shell" by Mamoru Oshii (1995). The quote I chose was "the importance of being human" , as in my opinion this can relate to the theme of error in an ambiguous yet insightful way. It brings into question the relativity of the human mind in a society that heavily relies on artificial enhancements to improve physicality, which I personally feel is omni-present in our current environment (i.e. the ongoing development of artificial intelligence and its impact on a variety of working fields and industries). I started by selecting what I believe was the most substantial word in the quote, "human", and started creating fonts to reflect the meaning of this word. With each different font, I adjusted the scale of the lettering, the spacing between the letters, and the width and length of

Visual Language: Week Three - Creating miniature 3D structure

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 14th Oct - Creating miniature 3D structure Completed response - Tunnel to another realm As a visual response to my research, I created a miniature structure to represent my proposed temporary structure for the Brunswick Centre terrace. This was made with lollipop sticks to represent wooden supports, various green threads for the vines, and cardboard lines with hot glue to suggest flowing water underneath stepping stones (also made of cardboard in this mockup). During this process, I found myself constantly taking time to stand back and look at my current work, to allow myself a moment to consider whether my structure was aligning with the vision I had for it. This allowed me to see where I was going wrong (at times the way in which I was attaching the supports wasn't entirely stable), and better these areas when I went back to working on the structure (by applying hot glue to the base of the supports to help stabilise them further). Photo to create a more realistic perspective of

Visual Language: Week Three - Visit to Brunswick Centre and initial concept sketches

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11th - 12th Oct - Research for 3D structure design - Visit to Brunswick Centre and initial concept sketches Photo from Brunswick Centre visit  To develop a concept for a 3D structure, I visited the Brunswick Centre to better understand the thought processes of architectural design and research the proposed area, to visualise the ideal placement of a temporary structure on the terrace area. From my visit I collected photos and sketches to consider the layout and general aesthetic of the area, which I could then reflect on to develop my structure ideas. The Brunswick centre had a very monotone colour palette, and the layout of the interior felt very liminal and soviet in atmosphere, due to it's domineering concrete forms and minimal lighting. This created stark shadows, an echoic audial experience, and encouraged a sensation of isolation. Due to this research, I decided to propose. structure that greatly contrasted this atmosphere. Photo from Brunswick Centre Visit Developing my init

Visual Language: Week Two - Result of visual experiments - 4 page comic

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7th Oct -   Result of visual experiments - 4 page comic As a result of my previous experiments and research, I decided to make a 4 page comic as a response. This comic concerned the continuing development of artificial intelligence and how it’s impact could possibly affect the future of current and future generations. I began by storyboarding the idea, drafting the pages in very quick sketches - just to establish the panel placements, and decided on the overall movement of the comic’s narrative across these panels. I then proceeded to create the comic digitally using Clip Studio Paint as my program of choice. Rather than sketching out the poses and environments of each scene and fine lining over that - I went straight in with the rough, sketchy line art to emphasise the dark underlying tone of the narrative. I further emphasised this by picking a monotone colour palette, defining the individual shapes and forms of both the environments and characters with gradation between the values o

Visual Language: Week Two - Visual Experiment - Response to London Skyline

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5th Oct - Visual Experiment - Response to London Skyline Inspired by Moriguchi Yuji’s ‘~Denouement~’   from the WAVE exhibition at Japan House, I decided to photograph the London skyline from a window to study the shapes and textures of the urban world. Once the photo was taken, I created some sketches depicting the skyline in a more simplified style, to help me understand the forms and values of the buildings. The first sketch was a line art pencil sketch to specifically concentrate on the unique shapes of each structure, and the second was line art ink pen sketch, which I then used pencils varying in hardness to create more depth and separation between the buildings. photo taken of skyline During this process, I found certain aspects of the building easier to capture than others. The general shapes of the buildings were fairly simple to sketch out, however the proportions of each building and the way in which they harmonised with one another to create one scene was a lot harder to vi

Visual Language: Week Two - Visual Experiment - Response to broken Mew toy

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4th Oct - Visual Experiment - Response to broken Mew toy found object: mew toy Using a found object (a broken Pokemon toy) from home, I produced a series of drawings to further my understanding of visual language and the fundamentals of art/design. The results of these line makings were mixed, however I feel they have helped to further my understanding on key areas such as value and form. The total batch of drawings included some gesture based line work studies (rotating the subject to experiment with form and shape), value studies accentuating light and shadow hitting the object, studies on shadows cast by the object, and experimentation with how scale affects the detail captured in a piece of work. gesture and value studies I feel that one of the three gesture drawings was very successful,  accurately capturing the form of the object in the angle I was  viewing it from with simple, quick, decisive lines. However, I feel the other two drawings were less successful - one being too sket