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The Design Process - Week 3: Deliver - Part 2

 The Design Process: Deliver - Part 2 I feel that, during this project, I have adopted clear idea of the design process and its benefits to creating both individual pieces and an entire body of work. By discovering a variety of research sources, own personal skills, and individual interests in a specific field - the creative is able to clearly ideate a series of possible solutions to a brief. From these ideas, they can then define how exactly they plan on responding to this brief - bringing their ideas together into one solid direction. In doing so, they then go on to develop this one idea by creating multiple iterations of the same proposition. Dependant on the nature of the project, these iterations may be informed purely by creative choices or also by the choices of an employer/client of the piece. To conclude this process, once a final design has been decided upon, the creative will then deliver the final piece by refining the desired design into one complete and succinct piece...

The Design Process - Week 3: Deliver - Part 1

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The Design Process: Deliver - Part 1 Coming to the conclusion of this project, I began directly illustrating my final outcome. As a starting point, I sketched out a brief mind map to develop ideas for what parts of Crossness I could visually incorporate into a character design. This ranged from the general colour palette, to individual motifs and structures being designated to a specific body part. Primary sketches Following on from this, I began to create some primary iterations through quick sketches - putting to use my newly discovered knowledge of shape language, and directly observing from my photos of Crossness to ensure I was accurately and thoroughly depicting the setting in my design choices. My first two iterations were bulky, square-bodied robot-like figures. As much as these accurately incorporated both the shape language (large engines) and structures (cogs and gears) of Crossness, I personally felt their designed appeared too unrefined to visually represent the intricate ...

The Design Process - Week 2: Develop

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  The Design Process: Develop Perspective drawing workshop This week, I concentrated on developing my outcome for this project. In doing so, I gathered more research and began to respond to this by making observations of my chosen place, as well as discovering more skills within my practice of illustration (through research and workshops) to better my final outcome. Beginning with workshops, I developed my knowledge on perspective drawing, value/tone drawing and shape language to improve my drawing skills. Through these workshops, I discovered how shape and form can be used to express character both subtly and overtly - depending on the designer's intentions. For example, using shape language - a character can appear to be stronger (square shaped), plumper and friendlier (circular shaped) or slightly more uneasy and aggressive (triangular shaped). This can then be utilised narratively by either playing into these characteristics or purposefully contradicting them. This workshop...

The Design Process: Week 1 - Define

The Design Process: Define Based on my research and visual experiments from the previous week, I have made the decision to create a series of character designs based on Crossness - with which I hope to embody the environment and give the location a physical form. I plan on incorporating visual elements found throughout Crossness into my character designs, and I will develop my designs by continuing to create a variety of visual experiments to see what works and what doesn't. I have chosen Crossness because of its historical relevance to my local area, as well as its beautiful and intricately designed network of pipes and engines being visually pleasing to me. I will continue to research Crossness as a location, as well as other Victorian research materials (eg. publications and films).

The Design Process: Week 1 - Discover

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The Design Process: Week 1 - Discover Crossness moodboard In this new unit, the primary objective is to create a visual response to a place/multiple places, and to record my design process that ultimately culminates in that point. To begin with, I needed to think of a couple of places to get an idea of which one resonates with me the most, and then further engage with these thoughts by researching the one which piqued my interest the most. To do this, I used a variety of sources to gain a better understanding of the historical background and visual aesthetics of my chosen place. Crossness extracted colour palette 1 My initial idea was to create a visual response to two places local to me - Crossness Pumping Station and Lesnes Abbey Ruins. I chose these two places because of their local historical significance, my personal familiarity with them, and the varied and unique aesthetics of their respective environments (the former being a Victorian sewage pumping station featuring intricatel...

Visual Language: Week Six - Summary of Unit

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Visual Language: Week Six - Summary of Unit Throughout this unit I have experimented with a multitude of visual language elements and principles to diversify my artwork and introduce thematic subtleties (primarily focused around the theme “error”) to create atmospheric and emotional depth to each of my pieces. This unit has helped me to understand the importance of VL elements and principles in every art form from illustration and typography to architectural design and cinematography. These elements and principles can be manipulated in numerous ways to create diverse effects within the artwork. Value can be used drastically to emphasise the contrast in shading, or it can be used in a more subdued manor to delicately symbolise balance between colour tones. Equally, the use of various textures can create a sense of harmony in a piece of artwork if these textures compliment each other, or conversely they can create a distorted movement in the piece by varying in scale and shape from one a...

Visual Language: Week Five - Cinematography

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Oct 24th-28th - Cinematography: Moodboards and short movie For my final week in the Visual Language unit, I created a short movie with my peers to experiment with Cinematography: starting with creating moodboards to develop an initial idea, to finding a suitable location and capturing footage using a variety of shot types and camera angles, to editing the footage into one full piece. moodboard one In creating my first moodboard, I focused on the colours, lighting, and shot types I would like to achieve in my short film. To embrace the shorter length of the film, I was more inspired by long-held wide-shots that created a sense of strong emotion in a scene with practically no physical movement. These scenes conjured feelings of awkwardness, loneliness, isolation, and melancholy - due to the slow progression of the shots, as well as the setting encompassing most of the scene and the main subject only taking up one small area of the frame. moodboard two In my second moodboard I instead foc...