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Showing posts from December, 2023

The Design Process - Week 3: Deliver - Part 2

 The Design Process: Deliver - Part 2 I feel that, during this project, I have adopted clear idea of the design process and its benefits to creating both individual pieces and an entire body of work. By discovering a variety of research sources, own personal skills, and individual interests in a specific field - the creative is able to clearly ideate a series of possible solutions to a brief. From these ideas, they can then define how exactly they plan on responding to this brief - bringing their ideas together into one solid direction. In doing so, they then go on to develop this one idea by creating multiple iterations of the same proposition. Dependant on the nature of the project, these iterations may be informed purely by creative choices or also by the choices of an employer/client of the piece. To conclude this process, once a final design has been decided upon, the creative will then deliver the final piece by refining the desired design into one complete and succinct piece of

The Design Process - Week 3: Deliver - Part 1

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The Design Process: Deliver - Part 1 Coming to the conclusion of this project, I began directly illustrating my final outcome. As a starting point, I sketched out a brief mind map to develop ideas for what parts of Crossness I could visually incorporate into a character design. This ranged from the general colour palette, to individual motifs and structures being designated to a specific body part. Primary sketches Following on from this, I began to create some primary iterations through quick sketches - putting to use my newly discovered knowledge of shape language, and directly observing from my photos of Crossness to ensure I was accurately and thoroughly depicting the setting in my design choices. My first two iterations were bulky, square-bodied robot-like figures. As much as these accurately incorporated both the shape language (large engines) and structures (cogs and gears) of Crossness, I personally felt their designed appeared too unrefined to visually represent the intricate

The Design Process - Week 2: Develop

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  The Design Process: Develop Perspective drawing workshop This week, I concentrated on developing my outcome for this project. In doing so, I gathered more research and began to respond to this by making observations of my chosen place, as well as discovering more skills within my practice of illustration (through research and workshops) to better my final outcome. Beginning with workshops, I developed my knowledge on perspective drawing, value/tone drawing and shape language to improve my drawing skills. Through these workshops, I discovered how shape and form can be used to express character both subtly and overtly - depending on the designer's intentions. For example, using shape language - a character can appear to be stronger (square shaped), plumper and friendlier (circular shaped) or slightly more uneasy and aggressive (triangular shaped). This can then be utilised narratively by either playing into these characteristics or purposefully contradicting them. This workshop

The Design Process: Week 1 - Define

The Design Process: Define Based on my research and visual experiments from the previous week, I have made the decision to create a series of character designs based on Crossness - with which I hope to embody the environment and give the location a physical form. I plan on incorporating visual elements found throughout Crossness into my character designs, and I will develop my designs by continuing to create a variety of visual experiments to see what works and what doesn't. I have chosen Crossness because of its historical relevance to my local area, as well as its beautiful and intricately designed network of pipes and engines being visually pleasing to me. I will continue to research Crossness as a location, as well as other Victorian research materials (eg. publications and films).

The Design Process: Week 1 - Discover

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The Design Process: Week 1 - Discover Crossness moodboard In this new unit, the primary objective is to create a visual response to a place/multiple places, and to record my design process that ultimately culminates in that point. To begin with, I needed to think of a couple of places to get an idea of which one resonates with me the most, and then further engage with these thoughts by researching the one which piqued my interest the most. To do this, I used a variety of sources to gain a better understanding of the historical background and visual aesthetics of my chosen place. Crossness extracted colour palette 1 My initial idea was to create a visual response to two places local to me - Crossness Pumping Station and Lesnes Abbey Ruins. I chose these two places because of their local historical significance, my personal familiarity with them, and the varied and unique aesthetics of their respective environments (the former being a Victorian sewage pumping station featuring intricatel